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Lawrence Tech Video Game Design

Bachelor of Fine Arts in Game Design

Summary / Career Opportunities / Admissions + Curriculum

The Bachelor of Fine Arts in Game Design program is a project-focused, multi-disciplinary degree program, with a focus on game design, game mechanics, art asset creation, and game scripting and programming. It not only provides students with the tools and skills needed to succeed in the field of Game Design, but has graduates hitting the ground running with full-fledged game releases before graduation.

Read More The Game Design program curriculum employs an industry-applicable approach that includes art asset creation and integration, defining narrative, storytelling, and collaborative development practices between artists and programmers. During their time at LTU, game art students take several Integrated Game Studios, which act as a platform for professional practice, bringing together the University's disciplines in order to produce and release games within the curriculum itself. Throughout the program, students are challenged to develop critical thinking skills as they visually communicate concepts, analyze industry trends, and apply design principles and patterns to their work that is encouraged to be focused on their individual talents and interests in the multi-faceted field.Read Less


Careers in Game Design

Our program prepares students to work in a range of areas, including game design, project management, storyboarding, 3D modeling, concept art, illustration, animation, motion graphics, game development, app development, art direction, game writing, user experience/user interface design (UX/UI) and more.

Current students and graduates work for local and national companies, including Ford, Jackbox Games, Chimera Labs, Dead Art Games, Fiat Chrysler Automobiles, Mackevision, Seventy 7, Flyover Games, Quicken Loans, Pluto, FanLabel, Pixo, 3DExcite, and Dreaming Door Studios.


samuel olson the painter

Admissions +Curriculum

Admission into the Game Design program follows the University's admission criteria. Portfolios are not required for admission.

For specific Game Design program questions, contact the Chair of Art and Design, Philip Plowright, at pplowrigh@ltu.edu.

For general questions about admissions, our programs or the college, please contact Alice McHard at amchard@ltu.edu,248-204-2834 or click on the links below.

Total Semester Credit Hours: 125

Freshman Year

First Semester

Course # Subject Cr Hrs
COM 1103

College Composition

3
DES 1213

Design Principles

3
GRA 2813

Digital Foundations

3
DES 1022

Introduction to Design

2
MCS 1643

Introduction to Games Development

3
Total Credit Hours 14

Second Semester

Course # Subject Cr Hrs
LLT 1213

World Masterpieces 1

3
SSC 2413

Foundations of the Amer. Experience

3
GRA 2113

Thinking by Drawing

3
DES 1223

Design Methodologies

3
MCS 1254

Geometry in Art

4
Total Credit Hours 16

Sophomore Year

First Semester

Course # Subject Cr Hrs
SSC 2423

Development of the Amer. Experience

3
GAM 2253

Level Design

3
GAM 2133

3D Environment Modeling for Games

3
GAM 2123

Digital Drawing and Painting

3
MCS 3563

Game Design

3
Total Credit Hours 15

Second Semester

Course # Subject Cr Hrs
LLT 1223

World Masterpieces 2

3
IDD 3823

User Interface and User Experience

3
GAM 2313

Integrated Game Studio 1

3
GRA 2623

Motion Graphics

3
GAM 3143

Advanced 3D modeling for games

3
DES 2020

Sophomore Portfolio

0
Total Credit Hours 15

Junior Year

First Semester

Course # Subject Cr Hrs
PSY 1213

Introductory Psychology

3
COM 2103

Technical and Prof. Communication

3
MCS 2193

Scripting for Game Design

3
CRW 2513

Creative Writing

3
GAM 2213

History of Game Design

3
BIO/PHY/CHM/GLG/FSC/PSC

1-4000 level Nat. Sci. Lecture

3
Total Credit Hours 18

Second Semester

Course # Subject Cr Hrs
LLT/SSC/PSY 3xx3 or 4xx3

Junior/Senior elective

3
DES 3623 Multi-disciplinary Design
GRA 3323

Professional Practice

3
GAM 3313

Integrated Game Studio 2

3
GAM 3413

Concept Art for Games

3
Total Credit Hours 16
SUMMER
DES 4530

Internship

0

Senior Year

First Semester

Course # Subject Cr Hrs
DES 4112

Design Leadership

2
XX3

General Elective

3
GAM 4514

Game Design Thesis 1

4
GRA 4612

Senior Seminar 1

2
GAM 4613

Game Art Methodology

3
Total Credit Hours 14

Second Semester

Course # Subject Cr Hrs
MGT/MKT/INT/ACC/HRM

2xx3 or 3xx3 elective

3
GAM/GRA/ARC/ARI/IDD/ATD

1000-4000 level CoAD elective

3
GAM 4524

Game Design Thesis 2

4
GRA 4622

Senior Seminar 2

2
BIO/PHY/CHM/GLG/FSC/PSC

1000-4000 level Nat. Sci. Lecture

3
BIO/PHY/CHM/GLG/FSC/PSC

1000-4000 level Nat. Sci. Lab

1
Total Credit Hours 15

Lawrence Tech Video Game Design

Source: https://www.ltu.edu/architecture_and_design/art_design/game_design.asp

Posted by: velezhavenou.blogspot.com

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