Plants Vs Zombies Game Design Document
History repeats itself but it
always gets the details wrong.
The content and images in this article are not fake. They are either unused concepts or scrapped features.
"The future's not what it used to be!
There's more of it!"
This article is about upcoming or scrapped features in the respective game. Do not add false information. If you do, it may result in a warning or even a block.
This page records the beta content of Plants vs. Zombies. There are unused graphics, texts, and mini-games that still remain in the game's coding. There are also earlier ideas for the game. These concepts began production in 2007.
Contents
- 1 Installable beta versions
- 2 Early names
- 3 Concept art
- 3.1 Plants vs. Zombies: Kingdom
- 4 Unused text
- 4.1 Trivia
- 5 Unused graphics
- 5.1 Trivia
- 6 Unused plants
- 6.1 Gallery
- 6.1.1 Almanac entries
- 6.1 Gallery
- 7 Unused zombies
- 7.1 Gallery
- 8 Early and unused designs
- 8.1 Gallery
- 8.2 Trivia
- 9 Earlier gameplay
- 9.1 Gallery
- 10 Limbo Page
- 11 Removed achievements
- 12 Ice area
- 13 Stage 6
- 14 Unused zombie seed packets
- 14.1 Trivia
- 15 Other beta screens
- 15.1 Trivia
- 16 Post-release
- 16.1 Unused lyrics from "Zombies on Your Lawn"
- 17 References
Installable beta versions
As of October 7, 2021, two beta versions have now been uploaded to the Internet Archive. Version 0.1.1.1014 (named "Bloom & Doom") dated December 2, 2008 acn be found here while version 0.9.9.1029 dated February 17, 2009 can be found here. To play them, replace the EXE file with this.
Early names
Before the game came out, PopCap came up with many different names for it, but ultimately Plants vs. Zombies was chosen. Some of the scrapped names still were reused later.
Zom-Botany, which was a former name for the game and is a name for mini-games ZomBotany and ZomBotany 2 now.
Bloom and Doom, another former name for the game, is still seen on the seed packets in the game listed as the Bloom and Doom Seed Co.
A list for concept names which contains Plants vs. Zombies twice
Another concept title, which was chosen in a beta test in October 2007
Concept art
As seen in earlier concept art for the game, the player was going to fight against aliens rather than zombies. This concept is used from another PopCap game, Insaniquarium. Some sketches show plants that did not appear in the final version. It also suggests that Jalapeno was going to be bound to the ground. Some of the plants that have not left the concept stage are: a carrot plant, a small cherry (similar to Cherry Bomb), what seems to be a dandelion, a Venus flytrap plant (that seems similar to multiple Chompers), an unknown plant with a gun and an unknown plant with tentacles (possibly a predecessor to Gloom-shroom).
Plants vs. Zombies: Kingdom
These plants were planned to appear in a Chinese-exclusive game Plants vs. Zombies: Kingdom Edition, but were scrapped along with the game. Some of them returned in Plants vs. Zombies: All Stars. From left to right, top to bottom, translated from All Stars, their names are: Morning Glory, Pineapple, Blueberries, Ball Cactus, Apple, and Pomegranate.
Unused text
We need more gems and sprouts.
This section is currently under construction. You can help expand it; it's your choice.
Most of the text is stored in main.pak/properties/LawnStrings.txt.
[ADVICE_SCARY_POTTER_TUTORIAL] TEMP - Dave put more vases on your lawn!
[ADVICE_SHOVEL_REFRESH] The shovel needs time to refresh before digging again
In the final game, the shovel can always be used instantly, probably due to it being to difficult to deal with.
[ADVICE_3_IN_A_ROW] More vases incoming! {STREAK} of 3 waves cleared
These lines were probably used in Level 4-5 (Vasebreaker) before Crazy Dave's proper dialog was implemented.
[ADVICE_I_ZOMBIE_PLANTS_NOT_REAL] Do not be alarmed Plants are not real
This text was probably used in I, Zombie puzzles before Crazy Dave's proper introductions were implemented.
[UNLOCKED_SURVIVAL_MODE] Survival mode unlocked! Play it from the main menu!
This suggests that Survival mode was once a from a present item. It's not unlocked from a present item anymore, so this text goes unused.
[WIN_MESSAGE1] You have defeated the Boss Zombie! [WIN_MESSAGE2] Congratulations! You have most triumphantly fended off the zombie attack! Your lawn is safe... for now!
This message was used in the pre-GOTY version, but became unused in the GOTY version; when you beat the final boss, the "achievements unlocked" screen will appear, but this message is not displayed.
Warning
[VASE] Mysterious Vase
[FOUND_VASE] You found a Mysterious Vase!
[VASE_DESCRIPTION] Now you can play Vasebreaker Mode!
In the final game, Vasebreaker and I, Zombie are introduced at the same time.
[MORE_SEEDS_HEADER] More seeds?
[MORE_SEEDS_BODY] Would you like to be able to plant more kinds of seeds?
These lines were probably used when the player was offered to increase the number of their seed slots before Crazy Dave's dialog was introduced.
[ZOMBATAR_FINISHED_WARNING_HEADER] WARNING!
Another warning, but this time a Zombatar warning.
[REPLAY_LEVEL_BODY] Do you wish to replay level 3-4?
Shown when the demo is completed, as it ends on 3-4.
[SCARY_POTTER_10] Vasebreaker Facebreaker
An unused Vasebreaker level.
[SQUIRRELS] Squirrels
Likely a leftover from the cut Squirrel minigame
[EXPLODE_O_NUT_TOOLTIP] Explodes on contact
A tool-tip for the Explode-o-nut
Trivia
- Dog Walking Zombie, Dog Zombie, and Propeller Zombie were going to appear in the game but were taken out and there are no sprites for them but only artwork.
- The shovel had to be recharged before it could be used again.
- Survival Mode was going to be available from a present item but now it is unlocked after beating Adventure Mode for the first time.
- There was supposed to be a Mysterious Vase that unlocks Vasebreaker mode, but in the final game, both Vasebreaker and I, Zombie are unlocked at the same time.
Unused graphics
Unused Quick Play screen
An unused degrade sprite of Spikeweed
An unused zombie vase with other vase sprites
An unused second stage of degradation for the pumpkin
Unused Bungee Zombie scared sprite
An unused alternative damaged RV sprite
Unused Vasebreaker Menu Button
Unused Gargantuar headwear
An unused brain silver coin texture
Pumpkin with a rounder front (ripped from the flas)
Pumpkin's rounder back (ripped from the flas)
Pumpkin's rounder first degrade (ripped from the flas)
The unused second degrade of Pumpkin (ripped from the flas)
Pumpkin's rounder third degrade (ripped from the flas)
Unused damaged flag texture (ripped from the flas)
Unknown file, most likely just a development texture
Ditto
Lex found in files
Star fruit eyebrow
Unused icon from store (left-over from trial version)
A squirrel that was supposed to be in the Squirrel mini-game
Unused gold coin design
Gold fertilizer, scrapped upgrade for the Fertilizer
Gold phonograph, scrapped upgrade for the Phonograph
Ditto, first degradation
Ditto, second degradation
Unknown gray-brown square with the name "cobblestone"
Unknown gray lines
Ditto
Early speech bubble for plants
Skull
Icon for an Zombie Nimble Zombie Quick
Unknown empty file
Trivia
- The unused zombie vase makes its debut Plants vs. Zombies 2 using a different design and color, and always spawns a Vase Gargantuar.
Unused plants
Plant | Image | Description | Sun cost | Recharge | Additional notes |
---|---|---|---|---|---|
Cherry Hover-bomb | Omb that can be planted atop other plants[sic] | 175 | Very slow | Shares design with beta illustrations of Cherry Bomb. Was likely scrapped due to the its redundancy and situational nature | |
Duplicator Cycler | Rows seed packets | 150 | Very slow | Repeatedly cycles through the entirety of the seed packet bar, the player can then click on the seed packet of the plant that they want to place on the lawn, after placing said plant on the lawn Duplicator Cycler must recharge for 50 seconds. Was likely scrapped in favor of Imitater | |
Iceberg Lettuce | Hurls ice-cold lettuce, which slows the enemy down | 200 | Slow | Is for all intents and purposes the Snow Pea equivalent to Cabbage-pult. Was likely scrapped due to Winter Melon fulfilling the role of an ice-based lobber plant and being more preferable in gameplay | |
Stinger | Shoots bees at balloon zombies | 125 | Slow | Can only target flying zombies and can also be planted on top of other plants. Has official artwork by Rich Werner and was scrapped in favor of Cactus[1] | |
Time Stopper | Instantly recharges your other seeds | 50 | Fast | Was scrapped after game designer George Fan deemed the mechanics of this plant to be too uninteresting. Momentarily pauses all activity on the lawn after played, was likely scrapped in favor of Ice-shroom in this regard |
Gallery
Initially, players were going to water and pluck plants known as "Tubers." This was deemed too tedious, and so the Sunflower and the concept of collecting sun was created.
Cherry Hover-bomb's sprites
Iceberg Lettuce's sprites
Iceberg Lettuce's idle animation
Left over from green turnip (plant from the very old version)
Iceberg Lettuce's seed packet
Stinger's sprites
Stinger's idle animation
Stinger animation attacking a Bungee zombie
Rich Werner's design for Stinger
Ditto
Time Stopper's sprites with Duplicator Cycler
Almanac entries
Cherry Hover-bom's almanac entry
Time Stopper's almanac entry
Stinger's almanac entry
Iceberg Lettuce's almanac entry
Unused zombies
Zombie | Image | Description* | Health | Additional notes |
---|---|---|---|---|
Dog Walking Zombie | Dog Walking Zombie description | TBA | ||
Dog Zombie | File:PVZProto1DogZombie.png | Dog Zombie description | TBA | |
Propeller Zombie | File:PVZProto1PropellerZombie.png | Propeller Zombie description | TBA |
*All zombies listed only have placeholder text for their descriptions
Gallery
Dog Zombie's sprites
Rich Werner's design for Dog Zombie.
Propeller Zombie's sprites alongside the sprites for Balloon Zombie's early design
Propeller Zombie's animation
The propeller separate
Concept art of an unused mother type zombie, designed by Rich Werner
Concept art of unused Zombie Kids, designed by Rich Werner in late 2007
Early and unused designs
Early beta illustrations for various plants and zombies as well as concept art by Plants vs. Zombies artist Rich Werner, courtesy of his official website.
Gallery
1st image of Rich Werner's plant designs
2nd image of Rich Werner's plant designs
Beta illustration of Peashooter's head (ripped from the flas)
Peashooter was originally going to have the leaves of a Repeater, possibly an earlier design for both the Peashooter and the Repeater.
This yellow Marigold was Rich Werner's early design for Sunflower
Beta Cherry Bomb's sprites
Beta illustration of Wall-nut (ripped from the flas)
Concept art of Chomper and Potato Mine. Potato Mine was going to look more like a potato than a mine
Beta illustration of Puff-shroom (ripped from the flas)
Beta illustration of Fume-shroom (ripped from the flas)
Beta illustration of Doom-shroom (ripped from the flas)
Early explosion for the Doom-shroom
Ditto
Ditto
Beta illustration of Lily Pad (ripped from the flas)
Beta illustration of Squash (ripped from the flas)
Beta illustration of Tall-nut (ripped from the flas)
Earlier design for Sea-shroom, designed by Rich Werner
Beta illustration of Cactus (ripped from the flas)
Beta Blover's seed packet
Beta illustration of Cabbage-pult's cabbage (ripped from the flas)
An early design of Gatling Pea. Its hat and barrels have a different design.
Beta cob's sprites
Beta Cob Cannon's reticle
Old Marigold sprout sprites
Early sleeping mushrooms, along with an earlier version of Magnet-shroom (ripped from the flas)
1st image of Rich Werner's zombie designs
2nd image of Rich Werner's zombie designs
3rd image of Rich Werner's zombie designs
4th image of Rich Werner's zombie designs
5th image of Rich Werner's zombie designs
Concept art of a zombie
Concept art of Dr. Zomboss' final design
An unused jacket-wearing zombie.
An earlier design for Buckethead Zombie with a painter appearance, which may explain the blood-like marks on the final appearance.
A unused Clown Zombie most likely another early Jack-in-the-Box Zombie design
A unused Gargantuar type zombie
A early Gargantuar design
Concept art for many scrapped zombies
An earlier version of a diamond (ripped from the flas)
Beta design of Balloon Zombie (ripped from the flas)
Beta balloon separately
Zomboni without the "Z" (ripped from the flas)
Zombie Bobsled Team's head with a helmet (ripped from the flas)
Early Zombot leg (Ripped from the flas)
Early Zombot left hand
Early Zombot right hand
Early day background, with the differences being the shadow from the fence, the green glow from the grate to the right of the road, and the grate to the left of the road being shaped differently (ripped from SodRoll.fla, dated November 2, 2006)
Early version of Zombie's animation in the pool. It is similar to its ground walking animation (ripped from Tangle Kelp's flas)
Ditto but with a transparent background
Projectiles. Note the bags, rocks and odd yellow fume.
Early cursor sprites. Note the four tiers of the Watering Can.
Early cursor
Early hand cursor
Early finger cursor
Early text cursor
Early version of sun
Beta blue portal
Beta orange portal
Early speech bubble
Early texture of the golden watering can radius
Early of Sunflower statues
Golden shovel, a scrapped upgrade for the shovel
Rocks with an unknown purpose
Unknown purple cloud, most likely an old version of Fume-shroom's fumes
Old items. Note the pearl (possibly scrapped currency item) and dead turnip (left-over from a very old version)
Ditto
Old seed packet design. Note how they are torn, which could suggest new plants had to be unlocked by collecting pieces of their seed packets
A very crude design of a door
Early menu button (left-over from Insaniquarium Deluxe)
Ditto, but tapped (left-over from Insaniquarium Deluxe)
Ditto, but brown (left-over from Insaniquarium Deluxe)
Right blue and purple buttons (left-over from Insaniquarium Deluxe)
Ditto, but left (left-over from Insaniquarium Deluxe)
Ditto, but center (left-over from Insaniquarium Deluxe)
Ditto, but square (left-over from Insaniquarium Deluxe)
Ditto, but with an orange border (left-over from Insaniquarium Deluxe)
Yellow button (left-over from Insaniquarium Deluxe)
Ditto (left-over from Insaniquarium Deluxe)
Ditto (left-over from Insaniquarium Deluxe)
White button (left-over from Insaniquarium Deluxe)
Unknown blue circle (left-over from Insaniquarium Deluxe)
Ditto, but with mark (left-over from Insaniquarium Deluxe)
Ditto, but darker (left-over from Insaniquarium Deluxe)
Dialog box (left-over from Insaniquarium Deluxe)
Unknown brown line (left-over from Insaniquarium Deluxe)
Old sleeping cloud design
Old zombie assets
Unused grass particles
Orange leaves (possible left-over from old versions)
Old seed selection background
Unknown placeholder (possible to choose imitation plants or upgrade-plants)
Unknown part of the enclosing line
Trivia
- The concept of Garlic makes it look like a vampire, which is ironic since vampires traditionally have a weakness to garlic.
- Some plants have armor on their concept art page.
- The Pole Vaulting Zombie concept appears to be a zombie with a concussion, wearing a hospital gown.
- Magnet-shroom was going to look like a mushroom with a magnet welded to its head.
- Sea-shroom was originally going to have no cap and have leaves or seaweed.
- There was a "timestopper plant" that was basically an apple as a clock face, which was removed because it made the game unfun to play while that ability was in effect. It was most likely changed to Ice-shroom.
- The beehive plant, named "Stinger"[1], originally functioned just like Cactus, countering a propeller zombie. The developers replaced the zombie with Balloon Zombie, and, quoting George Fan, "the "pointiness" of the projectile was more important than the "flyingness", which lead to it being replaced by Cactus.
- Split Pea's head-like-growth was originally going to have larger eyes, a small peashooter-like leaf, and what appears to be its own body dangling off its head.
Earlier gameplay
As seen in earlier screenshots of the game, Snow Pea was going to cost 200 sun, Tangle Kelp was going to be a ground plant, and plants were given via conveyor style, but the player still needed sun to plant them. Possibly, players were going to select the rating of getting plants on the conveyor belt.
Also, in October 2007, when the name was "Lawn of the Dead", the progress bar was shorter, the Sunflower costed 100 sun, the sun counter was near the right side of the screen, the lawn was zoomed in more, the lawnmowers were closer to the grass, and Potato Mine cost 50 sun instead of 25 sun and was bigger, as wide as a grass tile. Like the Snow Pea, Chomper originally costed 200 sun, and in an ice world (most likely Ice Level), the Wall-nut was seen costing 75 sun.
Gallery
The player was going to be able to select the rarity of plants
The rarity choosing background, likely a placeholder
Screenshot featuring a mystery seed packet that costed 300 sun
Tangle Kelp-like plant in another old screenshot
Dog Zombie and its walker that got cut from the game
An image from George Fan's twitter showing which prototype zombies from said screenshot (and a few previously not shown ones) became the zombies in the finished game.[2]
The earliest known screenshot: what seem to be early Cabbage-pults attacking alien-like enemies.
An image from George Fan's twitter showing old versions of plants.[3]
Old backyard design. There is no pool, but rather higher ground (not a fence) that blocks projectiles.
A VERY old Catapult-like plant. Ripped from Iceberg Lettuce files.
Limbo Page
- Main article: Limbo Page
The Limbo Page is a hidden amount of data in the PC version of Plants vs. Zombies that contains ten mini-games, along with four variations on Survival: Endless, that were going to be added to the game, but were eventually canceled and removed from the game. It is possible to access this page via using third-party memory editing programs such as Cheat Engine and changing specific data values.
Removed achievements
These achievements were originally intended for the iOS version but were removed. They are still hidden in the coding for the game, albeit disabled.
- Disrespect The Dead - Remove 10 graves during a single nighttime level.
- Heavy Weapons - Complete Last Stand using only Cob Cannons to kill zombies.
- Zen Profit - Earn a total of 100,000 coins through your Zen Garden.
- May Not Contain Nuts - Defeat a nighttime level without using Wall-nuts or Tall-nuts.
- Even Morticulturalist - Use every Plant at least once.
- Beat It - Defeat a Dancing Zombie before he summons Backup Dancers.
- Gold Farmer - Plant 5 Marigolds and a Gold Magnet in a single level.
- Face To Face - Complete a level with Digger Zombies without any of them reaching the left side of your lawn.
Ice area
- Main article: Ice Level
An ice-themed area that was made as an April Fools' joke for people working on the game at the time. However, it still managed to be left in the code in the final release, albeit partially.
A version that contained the ice levels and their description.
Frozen zombies found at the beginning of the level (notice how Snow Pea and Chomper cost 200 sun and Wall-nut costs 75 sun).
Stage 6
- Main article: Stage 6
A sixth area is present in the game's code, intended to come after Level 5-9. It appears to be a duplicate of that level, using the Day area as a placeholder in the final version and the old backyard design in the beta version. It was scrapped for unknown reasons.
Unused zombie seed packets
There exist unused seed packets for the Zomboni and the Pogo Zombie in the final game for use in I, Zombie levels. They can only be obtained via hacking and do not crash the game when planted.
Zomboni seed packet
Pogo Zombie seed packet
The Zomboni has its front end cut off when selected
The Pogo Zombie simply hops over the brain, ignoring it
Trivia
These zombies have unusual appearances and behavior:
- The Zomboni has its front end cut off when selected.
- The Pogo Zombie ignores the brains if he is still on his pogo stick.
Other beta screens
A picture showing some concept art for the game. Note a yellow Marigold, a Peashooter with back leaves of a Repeater, and a Sunflower with a slightly different smile.
An early loading screen, presumably a placeholder.
Another early loading screen, also probably a placeholder.
An early version of the main menu. There are differences here, such as Zen Garden having its own button, a mode called "Challenges" and a vase tipped over in the background. The grave and buttons also have a different color. Dated August 21, 2008.
Another early version of the main menu. Dated October 8, 2008.
An early screenshot of Level 1-2. Notice the different plant selects, money counter, the different "Menu" button, and the Lawn Mowers.
Gameplay of the game (Flag Zombie's flag is placed differently and Wall-nut was possibly going to be unlocked before Cherry Bomb), as well as the different designs for the level progress bar and shovel button. This level also has 3 flags.
An early screenshot of the beginning of Level 1-5.
Another early gameplay screenshot. Note the larger sized Potato Mine.
An early screenshot of the Roof. There are many differences here, such as Sunflower costing 100, Ice-shroom costing 100, Blover costing 150, Melon-pult being crudely drawn and costing 250 and Potato Mine costing 50. There are also early lawnmowers. Note that the seed packets say "Not Brains" instead of "Bloom & Doom Seed Co." Dated March 20, 2008.
An early version of the Dr. Zomboss fight. The roof appears to have had its hue changed, the conveyor belt looks different and the level progress bar has a different font. Dated June 28, 2008.
An early screenshot of Slot Machine (ripped from SlotMachine.fla, dated August 12, 2008).
An early version of a Night level. Note the Hypno-shroom's 100 sun cost and the early UI elements.
Trivia
- In the game files, the "Mini-games", "Puzzles" and "Survival" buttons are named "Survival", "Challenges" and "Vasebreak".
Post-release
After the game was released, a Plants vs. Zombies soundtrack was released afterward. In the soundtrack, it included an unused soundtrack originally designed for the battle with Dr. Zomboss. It was not included in the final release because the "intense" parts of the track weren't long enough to sustain the entire Dr. Zomboss battle, but portions of it are scattered throughout the game's released songs in the form of a leitmotif.
Unused lyrics from "Zombies on Your Lawn"
During the Indev version, the Bungee Zombie in the song 'Zombies On Your Lawn' would say "I used to live a good life".
References
- ↑ 1.0 1.1 George Fan's tweet on Cactus and Stinger
- ↑ George Fan's prototype zombies tweet
- ↑ George Fan's prototype plants tweet
Plants Vs Zombies Game Design Document
Source: https://plantsvszombies.fandom.com/wiki/Plants_vs._Zombies/Concepts
Posted by: velezhavenou.blogspot.com
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